Monster=True Identity; Hidden/Disguise=Non-identified name (Priest=Cleric in NES) EP=Avg. Experience Points received per monster. This number will vary by a couple of points depending on the # of monsters & the # of characters in your party. AC=The monster's Armor Class; HP=The max possible # of Hit Points the monster has. Misc.=Additional info that may come in handy: Common=You will generally encounter that monster every time you are on that floor. Rare=self-explanatory. Monsters without C/R may or may not be encountered on a particular excursion generally speaking, but appear more frequently than Rare monsters. Fixed=Encountered in a Fixed Fight Zone. NES=Monster hasn't yet been encountered on an excursion, but the NES clue book lists that monster as possibly appearing on that floor. Other notes relate to either a monster's special defenses (i.e. Runs) or special attacks (i.e. Poisons). |